The implication may be that Madotsuki dislikes being touched and prefers a great amount of personal space.Ī character who may tie into this is Organoid, who is the only NPC to swiftly teleport away upon approach. The room Uboa teleports you to has a nightmarish landscape where a monster with multiple hands grasps hills in the background. Some examples being the staircase lined with reaching hands on the way to Masada's spaceship, others sprouting out of the ground in Eyeball World and in the White Desert, and even large formations resembling them in Graffiti World and FC World A and FC World B. Hands are also scattered throughout the game ranging from a large theme of one world to appearing a few times within another. The theme of being watched seems prevalent in Madotsuki's dreams such as eyes following you in the Dense Woods, Barracks Settlement and more on the way to the Witch effect. Relating to this may be the Hikikomori phenomenon, in which reclusive teens or adults abandon social life completely.Ī Floyag following Madotsuki with her eyes. Also, the shoppers in the Mall run away from Madotsuki and become deformed upon interaction, making an odd sound as they go away. This exit compared to the size of the character themselves makes them seem trapped, as it is impossible for even Madotsuki to enter if she is her normal size.Īnother important encounter in the dream world that may point to a theme of isolation is Closet Madotsuki, a sleeping version of Madotsuki hidden in a closet in the Checkered Tile Path. Mars-san, who can be found in the underground area of Mars, which can only be reached by crashing a spaceship into Mars and then using an effect to access the tiny hole to the underground.Mafurako, who is the only NPC roaming around Block World, and prefers to teleport to a random spot far away from Madotsuki when teleporting her back, with the exception of Madotsuki being in her snowman form, which makes Mafurako always teleport next to her.Poniko, who is the only character of the Pink Sea and similar to Madotsuki, never leaves her room of which she seems to be the only inhabitant.There are furthermore characters that seem to share Madotsuki's theme of isolation. It is notable that the NPCs of which that are thought to be the enemies of the game act as a team while Madotsuki herself is a sole figure. Other examples include all Toriningen going into the lunatic state when you use the Knife on one of them, or the Toriningen in the Bed Room, who is implied to watch over the beds, activating the ああああああああ event when you use the Knife on her, a much more severe reaction than usual. This is commonly interpreted to tie in with a theme of social anxiety or isolation regarding her. This party cannot be accessed, as the plants of the Wilderness hinder Madotsuki from approaching any closer. The most significant example of this is the Toriningen Party, where a group of Toriningen are seen having a picnic together in the Wilderness, while dancing to cheerful music.
![yume nikki madotsuki game yume nikki madotsuki game](https://c4.wallpaperflare.com/wallpaper/701/247/600/video-game-yume-nikki-madotsuki-yume-nikki-hd-wallpaper-preview.jpg)
They also have the characteristic of having a group dynamic that goes beyond other multiple identical NPCs spawning in one location (such as the Wheelies). Throughout the game Madotsuki encounters tall creatures (referred to as Toriningen by fans), of which are considered enemies in the game due to their nature of trapping Madotsuki in inescapable locations when in a "lunatic" state. The sombre soundtrack of the game is also a contributing a factor within this: with most other video games, longer pieces of music (around the typical two to three minutes) can signify how much time has passed since the player started playing the game, but shorter ones can make time be lost easily. The locations themselves can feel isolating and lonely, due to being large and often looping, especially in the original locations, of which only contain few points of interests. There is no dialogue, most NPCs ignore Madotsuki and only few NPCs turn to her when the player tries to interact with them.
![yume nikki madotsuki game yume nikki madotsuki game](https://c4.wallpaperflare.com/wallpaper/305/170/488/video-game-yume-nikki-madotsuki-yume-nikki-wallpaper-thumb.jpg)
In her dream world, the themes of isolation and loneliness continue. This can mean that she has a desire to explore, is however not able to do so in the real world and thus feels comfortable to do it in her dreams. In her dream world, she can not only leave through said door but is able to access the different dream locations through similar looking doors in the Nexus. When the door in the real world is interacted with, she shakes her head, making it impossible to exit through it. Going outside her balcony at different points in the game shows that quite a bit of time passes - it turns night, then day again. Madotsuki does not leave her apartment for the entirety of the game.
![yume nikki madotsuki game yume nikki madotsuki game](https://i.pinimg.com/736x/b0/53/dd/b053dd04a39c439cbbe335ddcca0e733.jpg)
12.2 The Martian Underground represents an abortion.